Virtual Rehabilitation Systems Market Research – Industry Analysis, Growth, Size, Share, Trends, Forecast to 2022


22 February 2019 - Global Virtual Rehabilitation Systems Market is expected to gain a positive CAGR growth in the forthcoming period. With the advancement in medical science coupled with technology, virtual rehabilitation is used in teaching and training diagnostic procedures and understanding of anatomy. Virtual rehabilitation systems define the provision of therapy deploying virtual reality hardware and simulations.



Virtual rehabilitation can be classified in several ways such as specific patient population, rehabilitation protocol and therapeutic approach. Under specific patient population, three sub-types exist such as musculoskeletal virtual rehabilitation, post-stroke rehabilitation and cognitive virtual rehabilitation.


The patients, who have suffered bone or muscle/ligament injury come under musculoskeletal virtual rehabilitation. Patients under this category receive diagnosis in form of cognitive exercises to deal with injury, post-traumatic stress and phobia. Next, the rehabilitation protocol determines the VR-augmented and VR-based therapy. Under VR-augmented rehabilitation, patients receive a blend of classical exercises done on equipment and stimulation available at clinic as well as hospitals.

Therapeutic approach slightly differs from the types mentioned above since VR simulations vary depending on a particular therapeutic approach and exposure therapy. Certain instances such as video-game like, exposure therapy and teaching by example are used to diagnose post-stroke chronic patients.

Driving factors responsible for the growth of virtual rehabilitation systems market include growth in medical science and technology. Rise in musculoskeletal problems and stroke-induced paralysis experienced by geriatric population and other patients are expected to contribute to the growth of virtual rehabilitation systems market.

Based on segmentation by products, the virtual rehabilitation systems market includes neuro rehabilitation, physical rehabilitation and cognitive rehabilitation. Based on segmentation by application, the virtual rehabilitation systems market includes care homes, hospitals and home.

Geographically, virtual rehabilitation systems market spans North America, Latin America, Europe, Asia-Pacific, Middle-East and Africa. North America dominates the global market scenario owing to prevalence of accidents and post-traumatic stress and disorders. Europe market is expected to follow the trend. APAC market is an emerging market for virtual rehabilitation due to rising medical infrastructure coupled with technology and other virtual devices. Also, rise in availability of patients and consumers for virtual rehabilitation diagnosis is increasing.

The key players in the virtual rehabilitation systems market include GestureTek Health, Brontes Processing, Motekforce Link, Virtualware Group, LiteGait, Bridgeway Senior Healthcare, Mindmaze, Doctor Kinetic, Geminus-Qhom, and Rehametrics.

Market Segment:

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Virtual Rehabilitation Systems in these regions, from 2012 to 2022 (forecast), covering

• United States
• EU
• China
• Japan
• South Korea
• Taiwan

Global Virtual Rehabilitation Systems market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including

• GestureTek Health
• Brontes Processing
• Motekforce Link
• Virtualware Group
• Motorika
• Bridgeway Senior Healthcare
• LiteGait
• Mindmaze
• Doctor Kinetic
• Geminus-Qhom



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